This variant includes 25 haunts based on episodes from the show, features faster playtimes than previous versions at 25-50 minutes, and has five playable characters: Scooby-Doo, Fred Jones, Daphne Blake, Velma Dinkley, and Norville "Shaggy" Rogers. Īvalon Hill released "Betrayal at Mystery Mansion", a Scooby-Doo themed version of the game, on July 24, 2020. On November 17, 2017, a " legacy" version of the game, titled Betrayal Legacy, was announced for a Q4 2018 release, featuring a prologue and a thirteen-chapter story taking place over multiple decades. A Dungeons & Dragons themed version of the game, entitled Betrayal at Baldur's Gate, was announced on June 3, 2017, and released on October 6, 2017. The first edition is no longer in print, and the second edition was released on October 5, 2010. After the traitor rejoins the players, players may can attack the traitor or any other creatures they might control, and vice versa.Įxtensive errata, to address unclear or indeterminate rules, are freely available. The exact goals for both the other players and the traitor differ for each possible Haunt neither side is forced to reveal any new abilities or victory goals, but they must explicitly state what moves they are doing in the game to the other players. ![]() Haunts are based on numerous horror tropes, such as zombies, cannibals, dragons, vampires, ghosts, etc. At this point, the player who is the traitor leaves the room they read through their specific Haunt goals and rules from one book, while the other players read their victory rules and conditions from a second book and discuss plans to deal with the traitor. Tables in the game's rulebooks are used to determine which Haunt is used based on what room and Omen triggered the Haunt, and who the "traitor" is though often the traitor is the one who triggered the Haunt, it may be another player. Event cards often require the player to make a roll against one of their skills to avoid damage or gain benefits.Īfter drawing an Omen card, the player must roll six dice, and if this roll is lower than the number of Omen cards that have been drawn, the Haunt phase starts. If that room has an Event, Item, or Omen icon, the player draws the respective card and follows its instructions. If the player moves through a door where no room has been placed, they add a new room to the house. On each turn, the player can move through a number of rooms equivalent to their current Speed. The "house" starts with a ground, upper, and basement floors the ground and upper floors are immediately connected by a staircase, whereas the basement remains unconnected until certain room tiles, event cards or other actions allow a connection. At the start of the game, each player selects a character and sets the meters at the starting values. Eventually the "haunt" begins, with the nature and plot of this session's ghost story revealed one player usually "betrays" the others and takes the side of the ghosts, monsters, or other enemies, while the remaining players collaborate to defeat them.īetrayal consists of two phases, the initial Exploration phase and the Haunt phase. ![]() As players journey to new parts of the mansion, room tiles are chosen at random and placed on the game board this means that the game is different each session. Players all begin as allies exploring a haunted house filled with dangers, traps, items, and omens. Publishers use these marks when books are returned to them.Betrayal at House on the Hill is a board game published by Avalon Hill in 2004, designed by Bruce Glassco and developed by Rob Daviau, Bill McQuillan, Mike Selinker, and Teeuwynn Woodruff. Remainder Mark - A remainder mark is usually a small black line or dot written with a felt tip pen or Sharpie on the top, bottom, side page edges and sometimes on the UPC symbol on the back of the book.If excessively worn, they will be marked as "tray worn." Flat trays for SPI games are not graded, and have the usual problems. ![]() If excessively worn, they will be marked as "card worn."
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